2016年3月31日 星期四

AlphatGo v.s. Lee Sedol

It was a result that sent (1)shockwaves through the Go community. AlphaGo, the computer created by DeepMind, the Artificial Intelligence (AI) arm of Google, (2)thrashed European Go champion Fan Hui 5-0 – the first time a computer program has beaten a professional player of the ancient Chinese game.
Played on a board with a 19x19 grid of black lines, Go is such a complex game that enthusiasts hoped it would be years, or perhaps decades, before machines would be able to (3)triumph over the best human players. 
But now that time scale is shortening and AlphaGo is scheduled to play the world’s top player, Lee Sedol, over five games in March.
Mr. Lee is a much stronger player than Mr. Fan and for now remains confident. “This is the first time that a computer has challenged a top human pro in an even game,” he said. “I have heard that Google DeepMind’s AI is surprisingly strong and getting stronger, but I am confident that I can win, at least this time.” It’s the “at least” that’s significant here. The parallels with chess are ominous. IBM’s Deep Blue lost 4-2 to Gary Kasparov the first time they played in Philadelphia in 1996, but triumphed 3.5-2.5 a year later in New York. Mr. Lee may not (4)succumb the first or even the second time, but in the end he or a successor will and another bastion will have fallen. 
Go is such a complicated game that until recently the programs could defeat only amateurs and the Google team had to use a new approach. It now looks ahead by playing out the rest of the game in its imagination, many times over. 
The program involves two neural networks, software that mimics the structure of the human brain. It was trained by observing millions of games of Go and evolved to predict expert moves 57 per cent of the time. The network was then set to play against itself, learning from its victories and losses as it carried out more than a million individual games over the course of a day.
This is only possible, of course, due to the huge improvements in computing power in recent decades. And the bottom line is that the machines are, or will soon be, able to defeat the best humans at most games. 
We in the chess community have had to deal with this for nearly two decades now, and the solution has been to accept that they will beat us in single combat but work around it. 
We know that as human beings we will make small mistakes, however well we play. Chess playing computers (“engines”) are uniquely well placed to exploit these and once they have a material advantage are almost totally unplayable. But we can console ourselves that they still don’t create that much themselves and rather than banging our heads against a brick wall, we can use them as superb training agents.
We use “engines” extensively in preparing for games – training in which the crucial element is that the human must lead the machine rather than following. 
Structure of the Lead
WHO-AlpthGo and Lee Sedol
WHEN- Mar 2016
WHAT- The competition with an AI robot
WHY- Proof the ability about people and AI robots
WHERE- Unknown
HOW- The AI robot win the four fifths of competitions

Keywords:
(1)   shockwave衝擊波
(2)   thrash鞭打
(3)   triumph勝利
(4)   succumb屈服於


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